Blender 2.82 modeling, substance painter shading (metalic- roughness), keyshot renderings, you can change any body color from base color in the Principal BFDS material , polys: 673.211, vertx 699.330, tris: 1.344.043 Materials: 17; textures: 62; texture resolution: 2048x2048 , claen geometry, all faces positive orientation, formats: OBJ, FBX, 3DS, BLEND, STL. MAX, DAE
vehicle modeled as close as possible to reality, all meshes are modeled in low polygon with the subdivision modifier applied but not collapsed, all meshes are mapped and painted, clean geometry, without ngons.
material list: black body; black glass; body (only); brakes; dark_glass; engine; fog_lights (emisive); glass; interior (seats, doors, roof, carpets, etc); main_lights (emisive); mirrors; panel(mando, control panel, screens); plastic (black plastic body); pony (logos); redlights (brakes red lights); rims; tire.